
“And, actually, we’ve received criticism both for not being enough like Battlefield and for being too much like Battlefield. We looked at what Star Wars stands for, rather than asking how can we tweak Battlefield to be something else. There’s a crossover, but Star Wars fans expect a Star Wars game, not a Battlefield game. We know that the core audience of a game like this is different to the Battlefield audience. We came at it from a very different angle. “We have a strong legacy with Battlefield, but we did not want this to be a battlefield game – we wanted it to have a heart and soul of its own. Here’s what he had to say.īattlefront has none of Battlefield’s deeper features such as squads, classes and highly customisable load-outs. EA Dice has largely weathered that storm, producing a convincing E3 demo, based around the Hoth and Tatooine levels, but we put several lingering doubts to the studio’s general manager Patrick Bach.

So when the developer of the former set out to make a game based on the latter it was always going to be controversial.Įver since its official unveiling at the Star Wars Experience event in April, gamers and movie fans have worried about Star Wars Battlefront, the multiplayer shooter based on the original trilogy.


B attlefield is one of the most respected military shooters of the decade, and Star Wars is a reasonably well-known science fiction film.
